Loading pcx files and bitmap stretching. allegro game programming library.
#include <allegro.h>
Example exscale
This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync().
BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), destroy_bitmap(3alleg4), install_keyboard(3alleg4), keypressed(3alleg4), load_pcx(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), stretch_blit(3alleg4), vsync(3alleg4)