Draws an rle sprite. allegro game programming library.
#include <allegro.h>
void draw_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, int y);
Draws an RLE sprite onto a bitmap at the specified position. Example:
RLE_SPRITE *rle_sprite; ... draw_rle_sprite(screen, rle_sprite, 100, 100);
get_rle_sprite(3alleg4), draw_sprite(3alleg4), draw_compiled_sprite(3alleg4), draw_trans_rle_sprite(3alleg4), draw_lit_rle_sprite(3alleg4), bitmap_mask_color(3alleg4)