Global pointer to the color mapping table. allegro game programming library.
#include <allegro.h>
extern COLOR_MAP *color_map;
Global pointer to the color mapping table. You must allocate your own COLOR_MAP either statically or dynamically and set color_map to it before using any translucent or lit drawing functions in a 256-color video mode! Example:
color_map = malloc(sizeof(COLOR_MAP)); if (!color_map) abort_on_error("Not enough memory for color map!");
create_color_table(3alleg4), create_light_table(3alleg4), create_trans_table(3alleg4), create_blender_table(3alleg4), set_trans_blender(3alleg4), draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4), draw_gouraud_sprite(3alleg4), drawing_mode(3alleg4), ex3d(3alleg4), excolmap(3alleg4), exlights(3alleg4), exshade(3alleg4), extrans(3alleg4)