Returns the mask color of the specified bitmap. allegro game programming library.
#include <allegro.h>
int bitmap_mask_color(BITMAP *bmp);
Returns the mask color for the specified bitmap (the value which is skipped when drawing sprites). For 256-color bitmaps this is zero, and for truecolor bitmaps it is bright pink (maximum red and blue, zero green). A frequent use of this function is to clear a bitmap with the mask color so you can later use this bitmap with masked_blit() or draw_sprite() after drawing other stuff on it. Example:
/* Replace mask color with another color. */ for (y = 0; y h; y++) for (x = 0; x w; x++) if (getpixel(bmp, x, y) == bitmap_mask_color(bmp)) putpixel(bmp, x, y, another_color);
MASK_COLOR_8(3alleg4), set_color_depth(3alleg4), bitmap_color_depth(3alleg4), ex3d(3alleg4), exmouse(3alleg4), expat(3alleg4)