Stores 3d zbuffer information. allegro game programming library.
#include <allegro.h>
typedef struct BITMAP ZBUFFER
Structure used by Allegro's 3d zbuffered rendering functions. You are not supposed to mix ZBUFFER with BITMAP even though it is currently possible to do so. This is just an internal representation, and it may change in the future.
BITMAP(3alleg4), exzbuf(3alleg4)