Polygon rendering mode type allegro game programming library.
#include <allegro.h>
#define POLYTYPE_ATEX_MASK
#define POLYTYPE_PTEX_MASK
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
polygon3d(3alleg4), POLYTYPE_ATEX(3alleg4), POLYTYPE_PTEX(3alleg4), ex3d(3alleg4)