Perl extension to convert games::go::diagrams to tex
use Games::Go::Dg2TeX
my $dg2tex = B<Games::Go::Dg2TeX-E<gt>new> (options); my $tex = $gd2tex->convertDiagram($diagram);
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
A new Games::Go::D2TeX takes the following options:
Sets the size of the board. Default: 19
Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected. Default: false
The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output. This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are used in the Games::Go::Diagram object. The default diaCoords converts 1-based $x, $y to the same coordinates used in \s-1SGF\s0 format files. You only need to define this if you're using a different coordinate system in the Diagram. Default:
sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc $y = chr($y - 1 + ord('a')); return(\*(L"$x$y\*(R"); }, # concatenate two letters
If file is defined, the TeX source is dumped into the target. The target can be any of:
The filename will be opened using IO::File->new. The filename should include the '>' or '>>' operator as described in 'perldoc IO::File'. TeX source is written into the file.
A file descriptor as returned by IO::File->new, or a \*FILE descriptor. TeX source is written into the file.
TeX source is concatenated to the end of the string.
TeX source is split on \*(L"\n\*(R" and each line is pushed onto the array.
Default: undef
A user defined subroutine to replace the default printing method. This callback is called from the print method (below) with the reference to the Dg2TeX object and a list of lines that are part of the TeX diagram source.
In its default usage, the comments to each diagram comprise an unbreakable vbox---they must all appear on one page. This can cause problems if the comments are very extensive. This option generates more complicated TeX macros which allow the comments to be broken across pages. This option may not be used with -simple or -longComments. Default: true
This generates very simple TeX which may not look so good on the page, but is convenient if you intend to edit the TeX. This option should not be used with -longComments. Default: false
This generates a two-column format using smaller fonts. This option forces simple true, and it may not be used with -longComments or -coords. Default: false
Generates a coordinate grid. This option may not be used with -twoColumn. Default: false
Use fonts magnified 1.2 times. Default: false
If this option is \s-1NOT\s0 used then the characters {, } and \ found in comments are replaced by [, ] and /, since TeX roman fonts do not have these characters. If this option is used, these substitutions are not made, so you can embed TeX source (like {\bf change fonts}) directly inside the comments.
The gap in points between diagrams. Default: 12
If coords and twoColumn are both true, Dg2TeX warns and turns off coords. If longComments and simple are both true, warns and turns off longComments. If longComments and twoColumn are both true, warns and turns off longComments. Finally, if twoColumn is true, turns simple on (no warning). Change Dg2TeX options from values passed at new time. prints raw TeX code to file as defined at new time. Whether or not file was defined, print accumulates the TeX code for later retrieval with converted. Returns the TeX source code converted so far for the Dg2TeX object. If $replacement_tex is defined, the accumulated TeX source code is replaced by $replacement_tex. Inserts the TeX comment character ('%') in front of each line of each comment and prints it to file. Converts a Games::Go::Diagram into TeX. If file was defined in the new method, the TeX source is dumped into the file. In any case, the TeX source is returned as a string scalar. Converts $text into TeX code by changing certain characters that are not available in TeX cmr10 font, and by converting \n\n into \hfil\break. TeXifyText behavior is modified by texComments and simple options. Returns the converted text. convertProperties takes a reference to a hash of properties as extracted from an \s-1SGF\s0 file. Each hash key is a property \s-1ID\s0 and the hash value is a reference to an array of property values: $hash->{propertyId}->[values]. The following \s-1SGF\s0 properties are recognized:
Both long and short property names are recognized, and all unrecognized properties are ignored with no warnings. Note that these properties are all intended as game-level notations.
print the TeX closer (\bye) and close the dg2tex object. Also closes file if appropriate.
Script to convert \s-1SGF\s0 format files to Go diagrams
Nah. At least, I don't think so. Well, I hope not.
Reid Augustin, <[email protected]>
Copyright (C) 2005 by Reid Augustin
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.