Create and manipulate basic dialogs
Curses::UI::Widget | +----Curses::UI::Container | +----Curses::UI::Window | +----Curses::UI::Dialog::Basic
use Curses::UI; my $cui = new Curses::UI; my $win = $cui->add('window_id', 'Window');
# The hard way. # ------------- my $dialog = $win->add( 'mydialog', 'Dialog::Basic', -message => 'Hello, world!' ); $dialog->focus; $win->delete('mydialog');
# The easy way (see Curses::UI documentation). # -------------------------------------------- my $buttonvalue = $cui->dialog(-message => 'Hello, world!');
# or even $cui->dialog('Hello, world!');
Curses::UI::Dialog::Basic is a basic dialog. This type of dialog has a message on it and one or more buttons. It can be used to show a message to the user of your program (\*(L"The thingy has been updated\*(R") or to get some kind of confirmation from the user (\*(L"Are you sure you want to update the thingy?\*(R").
See exampes/demo-Curses::UI::Dialog::Basic in the distribution for a short demo.
-title < \s-1TEXT\s0 > Set the title of the dialog window to \s-1TEXT\s0.
-message < \s-1TEXT\s0 > This option sets the message to show to \s-1TEXT\s0. The text may contain newline (\n) characters.
-buttons < \s-1ARRAYREF\s0 >
-selected < \s-1INDEX\s0 >
-buttonalignment < \s-1VALUE\s0 > These options sets the buttons that have to be used. For an explanation of these options, see the Curses::UI::Buttonbox documentation.
new ( \s-1HASH\s0 )
layout ( )
draw ( \s-1BOOLEAN\s0 )
focus ( ) These are standard methods. See Curses::UI::Container for an explanation of these.
get ( ) This method will call get on the buttons object of the dialog and return its returnvalue. See Curses::UI::Buttonbox for more information on this.
Curses::UI, Curses::UI::Container, Curses::UI::Buttonbox
Copyright (c) 2001-2002 Maurice Makaay. All rights reserved.
Maintained by Marcus Thiesen ([email protected])
This package is free software and is provided \*(L"as is\*(R" without express or implied warranty. It may be used, redistributed and/or modified under the same terms as perl itself.