SYNOPSIS

#include <Unidraw/Components/connector.h>

DESCRIPTION

Connector is an abstract base class for graphical component subjects that enforce different connectivity semantics depending on the particular connector subclass. ConnectorView is the abstract base class for views of connector subjects. A connector can be connected to one or more other connectors. Once connected, two connectors can affect each other's position in specific ways as defined by the semantics of the connection.

Connectors also participate in the propagation of state variable values during dataflow. Two connected connectors with bound state variables will assign the value of one state variable to other, and the direction of transfer depends on the connectors' transmission method. For example, if the transmission method of connector C1 with bound state variable S1 is In, and if the transmission method of connector C2 with bound state variable S2 is Out, and if C1 and C2 are connected, then S1 will be assigned the value of S2 during dataflow.

CONNECTOR PUBLIC OPERATIONS

virtual void Interpret(Command*)

virtual void Uninterpret(Command*)

In addition to (un)interpreting the commands GraphicComp (un)interprets, connectors also (un)interpret DeleteCmd and CutCmd to sever and restore any connections to them.

virtual void Connect(Connector*, CGlue* = nil);

Connect this connector to the given one, optionally with a piece of CGlue interposed. This operation allows redundant connections by default.

virtual void Disconnect(Connector*)

void DisconnectAll()

Disconnect the given connector from this one, if they are connected. DisconnectAll calls Disconnect on all connected connectors until no connections remain.

virtual boolean ConnectedTo(Connector*)

Return whether this connector is connected to the given one.

virtual void GetCenter(float&, float&)

Return the coordinates of the connector's center, which defines its position.

virtual void SetBinding(StateVar*)

virtual StateVar* GetBinding()

Assign and return the state variable bound to the connector, if any. Only one state variable can be bound to a connector at a time.

virtual void SetTransMethod(TransMethod)

virtual TransMethod GetTransMethod()

Assign and return the connector's transmission method.

virtual void Transmit(Path* = nil)

Initiate dataflow originating from this connector, optionally based on information supplied in the given path object. Other Unidraw or application objects call this operation whenever data modifications should be propagated.

CONNECTOR PROTECTED OPERATIONS

Connector(Graphic* = nil)

Initialize the connector instance, optionally with a graphic whose center defines the connector's position.

virtual void ConnectMe(Connector*)

virtual void DisconnectMe(Connector*)

Connectors maintain a list of the connectors to which they are connected. The Connect and Disconnect operations update this connector's list, while the ConnectMe and DisconnectMe operations inform their argument to update their lists.

void Retransmit(Path*)

void Retransmit(Connector* peer, Path*)

boolean Transferable(Connector* peer)

The Transmit operation uses these operations to propagate state variable values. The first Retransmit function calls the second one on each of the connector's peers (i.e., the connectors to which it is connected) if the path records that this connector has not already been visited (otherwise propagation ceases). The first Retransmit copies the path if necessary to avoid accumulating visit information from multiple branches. The second Retransmit calls Transferable, which returns whether the value of this connector's state variable can be transferred to the given peer's state variable based on the two connectors' transmission methods. If the values are transferable, then the Transferable operation carries out the assignment to the peer's state variable as a side-effect. The second Retransmit also enables further propagation by evaluating the transfer function of the peer's parent and by calling the first Retransmit operation on the peer.

CONNECTORVIEW PUBLIC OPERATIONS

Connector* GetConnector()

Return the view's subject, if any.

CONNECTORVIEW PROTECTED OPERATIONS

ConnectorView(Connector* = nil)

The constructor takes a subject as an optional argument. The view will attach itself to the subject if one is specified.

RELATED TO Connector…

CGlue(3U), GraphicComp(3U), GraphicView(3U), Path(3U), StateVar(3U), edit(3U0, globals(3U)