None
AuGrabNotifyEvent - grab notify event structure
#include <audio/audiolib.h>
typedef union _AuEvent
{
. . .
AuGrabNotifyEvent augrabnotify;
. . .
}AuEvent;
typedef struct _AuGrabNotifyEvent
{
int type;
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuID id;
unsigned char kind;
unsigned char pad1;
unsigned short pad2;
AuID client;
}AuGrabNotifyEvent;
The event type. GrabNotify events are type AuEventTypeGrabNotify.
The serial ID of the event expanded from the 16 bit value sent by the server.
AuTrue if the event came from a SendEvent protocol request.
The connection to the audio server that the event was read from.
The server time in milliseconds when the event was generated.
The ID of the component grabbed.
Either AuGrabNotifyKindRequested or AuGrabNotifyKindReleased.
The client making the grab.
GrabNotify events are sent to client applications to notify them that a component has been grabbed or released.
Not implemented. So this is all just speculation.
AuAnyEvent, AuElementNotifyEvent, AuErrorEvent, AuMonitorNotifyEvent.
audiolib - Network Audio System C Language Interface