\fBName\fP

AuErrorEvent - error event structure

\fBStructures\fP

#include <audio/audiolib.h>

typedef union _AuEvent

{

    . . .
    AuErrorEvent auerror;
    . . .

}AuEvent;

typedef struct _AuErrorEvent

{

    int type;
    AuUint32 serial;
    AuBool send_event;
    AuServer *server;
    AuTime time;
    AuID resourceid;
    unsigned char error_code;
    unsigned char request_code;
    unsigned char minor_code;
    union
    {
        AuUint32 l[4];
    }data;

}AuErrorEvent;

\fBMembers\fP

type

The event type. Error events are type 0.

serial

The serial number of the failed request.

send_event

AuTrue if the event came from a SendEvent protocol request.

server

The connection to the audio server that the event was read from.

time

The server time in milliseconds when the event was generated.

resourceid

The resource ID or other value of the failed request.

error_code

The error code of the failed request.

request_code

The protocol major request code of the failed request.

minor_code

The protocol minor request code of the failed request.

data

Never used?

\fBDescription\fP

Error events are sent to clients to alert them of non-fatal errors encountered while processing requests.

\fBSee Also\fP

AuAnyEvent, AuElementNotifyEvent, AuGrabNotifyEvent, AuMonitorNotifyEvent.

audiolib - Network Audio System C Language Interface